
Riot Games Hubs
Throughout my time at Thinkingbox working with their client, Riot Games, I had the chance to work on several in-game hubs. Players can use hubs as their go-to for relevant information about what’s new and exciting in the games they play as well as to explore new ones, while being able to showcase primary marketing content for purchasable cosmetics and various other items. My role as a Designer included creating all of the UX/UI and motion work, as well as creating and organizing complex design systems for the partner developer, Bond.
Creative Direction: Andy Burdin / Design Support: Coco Peterson
Faerie Court
Tasked with creating a magical look for a new League of Legends skin line, our solve was to create an immersive experience with a strong aesthetic. Inspired by mythical faerie nobility and nature elements, we incorporated detailed flourishes and a motion graphic that takes the viewer on a journey through the seasons. My task was to design the logo, all of the UX/UI, and the motion graphic for the background.




Logo Design
Early Explorations
Winterblessed
Winterblessed is a League of Legends skinline that showcased an escape into as snowy world through gold accents, deep jewel tones, and mystical aurora textures. Using my previous experience in creating marketing hubs, I was given the chance to experiment with new shapes and hover states. Similarly to Faerie Court, I designed all of the UX/UI and the logo.




Logo Design
Lunar new year
We brought to life the annual Lunar New Year celebration, which highlighted the year of the dragon through the main hub, Heavenscale, using elements such as scale textures, flowing fabric, gold armor. The hub featured a flip side called Porcelain, which allowed players to switch between the two different modes. I worked on the UX/UI for both Heavenscale and Porcelain alongside my fellow designer, Coco Peterson.






UI Designs
Early Explorations